i only have on thing to say about this bit of the thread... say Sorry, lagging just a bit... Daniel Koepke wrote: > > Tom Dailey wrote: > > > I beg to differ on this point, Daniel. With Tintin, you can set up > > an action so that if anyone says or tells to one character it is > > seen by the other character. I used to to this on a mud (they > > allowed multi's) so that I wouldn't miss tells to my other > > character. > > It's not a matter of client software feature sets, or the ability to > script or snoop. While you can see what is being said to both > characters, can you maintain an active conversation with both > characters? Even the fastest typist, with the best memory and the > best software, will have difficulty responding to two questions > simultaneously without suffering from being too brief, too slow, or > too confused. Much like a mousetrap, it works because a fault of > the mouse's mind, not a fault of the mouse's body (although, I'm > not sure how players would respond to your calling them mice). > > And if you discover a player who managed to hold two conversations > simultaneously without making any slip-ups, without being slow to > respond, or brief...let him multi. Hell, he deserves it. > > -dak > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ -- Weather forecast for today: Sunny & Mild Weather forecast for tomorrow : Sunny & Mild www.giftsgalore.com : www.longboys.net telnet://undying.longboys.net:4000 http://undying.longboys.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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