Hi all, Can someone tell me what the difference between a room Vnum and a room Rnum is? I think I've worked out that the Vnum is the number of the room, and that Rnum is possibly the array number in the world array. ie, world[rnum].number == vnum; Is this correct? Also, how would I go about eliminating prototypes from my MUD? I want to be able to save objects/NPCs, so I was after a system whereby if you want fifty loaves of bread, you have to actually create 50. I know this will take up more room in the object/mob files, but at least I can save object attributes etc. Anyone done this? Thanks. ---- Andrew Ritchie, object@alphalink.com.au +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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