> Can somebody tell me how to get the shopkeeper > to put an object under the counter. I want him to > buy an object but not sell it. > Please dont flame me I tried most of the different > bitvectors for objects. I dont believe there's a shop howto, but here's the general gist of it: 1. Make a shopkeeper; 2. Make a new shop (sedit or however you do it); 3. In sedit, choose what products he sells ("Products Menu") by their vnums, and what products he accepts ("Accept types"). 4. Set up opening times, who not to trade with etc; 5. In zedit, on each reset, make all those items you wish to sell appear in that shopkeepers inventory. (i.e. "Give item to mobile"). When in doubt, take a look at the Baker of Midgaard. -Caniffe. ----------------------------------------------------------------- Julian Buckley, 3rd Year Computer Systems Engineering Dept. Computer Science and Electrical Engineering, Univ. of Qld E-Mail: s348266@student.uq.edu.au Web Page: http://student.uq.edu.au/~s348266/index.html ----------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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