Daniel Koepke wrote: ---snip... > ObCircle: (RE: Relative Directions) > > I implemented relative directions for areas where the sky was not > visible to help you find your bearings. Of course, I also added > such things as compasses so you could continue to use the cardinal > directions, and landmarks that could be used for finding your > position. This was all a long time ago. My immortals were less > favorable of it than yours, and some players liked it, others > hated it. My directions were considerably simpler: how did you do the landmarks? > > forward > back > turn [right/left] (shortcuts: "tr" and "tl") > > In addition, some spatial information was added to the rooms for > internal processing, so that we could tell the player what things > they were facing. very interesting. might i inquire as to how you went about this? did you add an extra facing_description into the room struct? or did you pull it out of the exit description?(i guess thats a bit much) i have implemented walk_in, walk_out and cant_walk descriptions i suppose adding a facing_descript would be the simplest way. i have mine set up so if they type left, they actually move in that direction. i take it, yours just turned them and kept them in the same place? i had thought about this and opted to move them, but how that i see it the way you typed it, i kinda like it better. or perhaps i could do both. > > The Inner-Chamber [underground | brief] > You are facing a massive stone door. > > tr > You turn to face a wall of the cavern. > > tl > You turn to face a massive stone door. > > tl > You turn to face a passage leading away from here. > > for > You walk into the passage. > A Passageway [underground | brief] > The passage continues ahead of you. > > tr > You turn to face a wall of the passage. > > tr > You turn to face an opening into an inner-chamber. > > back > You back up further into the passage. > A Passageway [underground | brief] > > You get the picture. Also added was "look forward/back/right/left". > > -dak thanks dak. -- Weather forecast for today: Sunny & Mild Weather forecast for tomorrow : Sunny & Mild www.giftsgalore.com : www.longboys.net telnet://undying.longboys.net:4000 http://undying.longboys.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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