Daniel Koepke wrote: > snip---> > Grappling. Primarily for combat without weapons, allow a player to take a > hold of one another during combat. Create a few skills for various > judo-like throws and their counters, and don't make it so easy for > everyone in the game to have a sword. It'd be pretty interesting to see. > > Water fighting. I don't know, but fighting while swimming is a big thing > in action movies. You can have players trying to drown one another and > delivering ultra-slow-motion kicks... :) > > -dak : Maybe that last one is taking it a little bit too far? i was wondering what you were on. :) great ideas, you need a mud to code for. :) bill -- Weather forecast for today: Sunny & Mild Weather forecast for tomorrow : Sunny & Mild www.giftsgalore.com : www.longboys.net telnet://undying.longboys.net:4000 http://undying.longboys.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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