On Sat, 23 Jan 1999 19:39:30 EST Nick Stout <cyberman_64@HOTMAIL.COM> writes: *SNIP* >Comments? Suggestions? >-CyberMan Well, this got me to thinking... For storing it, you could just stick it in the pfile as a vnum, and have thecommands for the vehicle check for the mob vnum, to determine its abilities.. But what I was thinking was that you could add another POS_ thing. Something like a POS_VEHICLE, maybe before POS_FIGHTING, or possibly even the same as POS_FIGHTING. Benefits for this? You could have a command called 'board' and it took the argument of a mob.. And if the mob didn't have a certain flag, it couldn't be boarded, but otherwise, let 'em on, remove the mob, store the number in a spot in the pfile, and have the checks run from that number, possibly setting a IN_VEHICLE bit on the char... Then a disembark command, reload the mob, clear the number in their pfile and the flag. But what would you do if someone tried to kill the mob? Should there be a check to see if it has the boardable flag, and if so, say 'Ha! Attacking an unmanned vehicle!' This system probably has a coupla wider holes in it, but its the only alternative I and my limited brainpower could think of(My mind is sludge, exams next week :)) -Phillip Phillip Ames | Satisfaction is not guaranteed. kirk47@juno.com | -Ferengi Rule of Acquisition #19 ICQ: 8778335 | AOL IM: Grathol http://members.xoom.com/Gowron/index.html ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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