On Sun, 31 Jan 1999, Edward J Glamkowski wrote: > ROOM_SOUNDPROOF doesn't fully work (at least, not in > the way that I would expect, given the name of the > flag ;) > > It will block 'tell' correctly, buy not 'say'. > Goto room 1202 (the ice box) and say something, then > try telling someone something. > > It's a trivial fix, but it is something for George > to clean up in the next release :) The last time I was in a soundproof room, I had no problem hearing what my friend (yes I have a couple) standing beside me said. However, if that same friend stood outside the room and screamed, I wouldn't hear them (assuming the door was closed). I think that's the point of the ROOM_SOUDPROOF flag, although I don't think that open doors are taken into account. "Misery is boundless" -Xual the Torturer, on the Eve of the Sundering. Danathara Online RPG telnet://danathara.ml.org:4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST