Shane Augustine wrote: > > Hi I added 50 mortal levels to my mud and now I'm trying to balance the > mud, > however I'm having difficult trying to fix the xp gained and xp to next > level. > Does anyone have an easy way to do this or perhaps a formula that can be > used? > Thanks > I took an excel spreadsheet and made a table that calculated the experience needed. First thing I decided was the experience needed to the immortal level. Once figured all that out for each class, I took the number of levels and devided it down like this. Level 30 needed 10% of total experience level 29 needed .9 of total and worked it down from there. (.8 .71 .63 ... ). Each lower level needed a smaller amount of the total experience. These are not exact figures and it took me a while to get the numbers to work out right. But once I got it, things seemed perfect. The percentages went across each class perfectly. (I did round off some exp's that may have come out to something like 11800 to 12000). Plugged em in to the code and works great. I hope the idea helps regardless of the number of levels if you want to figure out the amount of experience. First you need to decide what the total experience needed is. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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