On 01-Feb-99, Sammy wrote: > Fact: I've obviously only done limited testing, and would be interest to > see what kind of numbers other people are getting. Just to add... Opinion: You don't have to worry about the players file getting corrupted. Mine did once, and it was a nightmare. If something ever does happen, a few minutes (or even seconds) in pico can fix it. Opinion: ASCII pfiles are easier to add to. No worries about pwipes or players file converting. Also, after installing, you can take all the sparex stuff out of the char_file_u, and change it however you like, without worrying about the players file. Also, using bitvector_t, I can now break the 32 bit barrier, so now I can add more races, etc without worrying about adding that 128bit patch and the horror that goes with it. Regards Gordon Forsythe +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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