Re: [Code] The new problem

From: Klaus Myrseth (klaus.myrseth@infohwy.no)
Date: 02/03/99


-----Original Message-----
From:   Circle Discussion List [mailto:CIRCLE@POST.QUEENSU.CA] On Behalf Of
anthony benjamin
Sent:   Thursday, February 04, 1999 9:57 AM
To:     CIRCLE@POST.QUEENSU.CA
Subject:         [Code] The new problem

Ok, now I have the code all in, it compiles...wonderful...but when I try to
hold a weapon it tells me I can't hold that, I have even remove all the
checks
in the do_grab function...my do_grab function now just has the equip
statement
that puts the item into players hands...Is there somewhere I forgot to
change?
or something I need to change?
Did you in olc or in your world databasefiles add the following flags to the
second hand weapon:
TAKE , WIELD , HOLD

Its important that the hold is there or you will not be able to hold it, and
here is something for you to think about to a later version, i made dual
wield in my mud and when playing around I just found my error, i forgot to
slash with the dualed (held) weapon, the main weapon just slashed once
more.....And this can be a problem, say a person has a really good onehanded
weapon as a mainweapon, and he grabs a dagger of shielding or something with
1d2 and a lot of bonuses for protection, then he will get one extra attack
with the main weapon instead of the dagger.. (You will have to modify damage
and hit if i dont remember all to wrong...) Good luck.
Caram
Imp of the home of the vikings
telnet odin.infohwy.no 5000 - under construction


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST