Re: Major dual wield problems

From: Acido (acido@dvmud.net)
Date: 02/05/99


At 09:54 PM 2/5/99 -0500, you wrote:
>In a message dated 2/5/99 9:25:28 PM Eastern Standard Time,
>rydean@psd.k12.co.us writes:
>
>> ok I will have to redo the code but once i find it iwll include the
>>  syslog.
>
>I also used the snippet off the site, and had no problems with it.
>You may, however, find that the dual wield snippet off the site causes the
>extra attack to be done with the main weapon instead of the auxillary.  I was
>able to fix this by copying the hit function and replacing the references to
>the wield position with the held postion and changing the function name to
>multihit.  If you want a copy of the code let me know.
>
>Turgantarganath

Why would you do that?? you just make a extra check in perform_violence for
dual wield and how well it's trained and if check succeed you add a attack
of course you have to change your hit function a bit to take into account
which weapon your hitting with etc but i think that is part of the snip??


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