At 09:54 PM 2/5/99 -0500, you wrote: >In a message dated 2/5/99 9:25:28 PM Eastern Standard Time, >rydean@psd.k12.co.us writes: > >> ok I will have to redo the code but once i find it iwll include the >> syslog. > >I also used the snippet off the site, and had no problems with it. >You may, however, find that the dual wield snippet off the site causes the >extra attack to be done with the main weapon instead of the auxillary. I was >able to fix this by copying the hit function and replacing the references to >the wield position with the held postion and changing the function name to >multihit. If you want a copy of the code let me know. > >Turgantarganath Why would you do that?? you just make a extra check in perform_violence for dual wield and how well it's trained and if check succeed you add a attack of course you have to change your hit function a bit to take into account which weapon your hitting with etc but i think that is part of the snip?? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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