Edward J Glamkowski wrote: > > Adding positions has got to be one of the more > annoying things in a mud... my head hurts already. If you're going to add POS_MOUNTED, you might as well add something like POS_FLYING, POS_SWIMMING or POS_CROUCHING as you won't be standing in either of those activities. I think what POS_STANDING represents is a position where a character is 'alert' and able to move (or ride), fight, cast spells,etc. The other positions show a compromised state of 'alertness' or 'readiness'. Perhaps calling it POS_ALERT would make more sense? =p Maybe rename POS_SITTING to POS_NOT_QUITE_ALERT. Flying and swimming are the only two of those examples which I have as AFF_ flags in my MUD, I just check mounted characters with dak's GET_MOUNT macro. As I also have furniture which allows people to assume a position on it from sleeping to standing, it checks in a similar way to the mount macro. So from what I perceive positions to represent, POS_FIGHTING is the state of 'alertness' encountered in a combat situation, and whether being POS_MOUNTED_FIGHTING or POS_FLYING_FIGHTING it's still that same level. Hope this is some help. -> Ben +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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