Alaron wrote: > Does anybody out there have an alternate way to set skills to classes? > > i.e. I quest a mortal and he passes so I give the Human Warrior a Fireball > spell? > > Thanks > Alaron Mmmm...Here's an idea: (/me looks through is source for the file) In spec_procs.c, in function list_skills, you could also have that after it checks for everything you _can_ learn(through a pracice), it checks everything else to see if the percentage is over 0%, and if so, it displays it. Then with skillset (in modify.c), you can make sure you can modify someone's skills no matter what, and then some code changes with spellcasting, so that it checks whether you can cast it or not depends on the %, not the code...That'd be about it. -Axiem -axiem@swbell.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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