We got tired of remembering and typing bitvectors, ie #define THIS 1024 so we defined them all as #define BIT_1 1U #define BIT_2 2U #define BIT_3 4U #define BIT_4 8U etc. And no, we ddidn't/don't view fighting as a position nor a status, as one can fight while sitting/standing, or while alert/careless. Erik Madison ICQ #13940294 www.greyhawk.org fafhrd@greyhawk.org >Looks like you guys don't have a POS_FIGHTING or STAT_FIGHTING...I'm >guessing that you just check if there is a value in IS_FIGHTING(ch) and go >from there... > >BTW, to analyze this further, could you tell us what BIT_3 and BIT_4 are >defined as? > >Rick > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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