Hello, As you know I am a new person to this mailing list and am just starting a mud...(not even up)... but anyway I was wondering what would be the best way to do the following thing: I am attempting to make a boat that can have certian values such as damroll and hitroll, also armour value. I also would like to have it so that if you are going through non-swimmable water the move ponts it takes to pass is different sepending on the value set in the obj file. Here is the way I am thinking about going about solving this problem... 1)in fight.c (the hit function) add the following codes in their corresct places: boat.val = GET_OBJ_TYPE(ship,x) - val & x will be different determining the part of fight.c it is used in (calc damage, calc armor etc) and add boat to the values need (show above ^^^^^^^^^^^^^^^). What do you think, any other suggestions? Thanx -exodus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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