Well this is quite easy, all the checking to do with player eq and the rent and the time rented blah blah blah is done when a player comes back into the game(unrenting). Anyways what you could probably do is: The lines below should be inserted in the crashload (objsave.c) function right after the num_of_days is calculated. num_of_days -= 4; if (num_of_days < 0) num_of_days = 0; where the 4 is number of days free. Maximum Carnage wrote: > > Ok I wanted to see about modifing my rent system so that I can > have charged rent, but make it so the first couple of dayz or so are free. > So they way I figure this I will have to modify objsave.c to tell the > renter that this is how the system works and than where ever rent is > actualy collected when a player comes back on put a modifier in there so > it takes the no-charged dayz off the days total which they rent before it > charges them the total rent. My question is thoe does anyone know where > the total rent is charged to the player? Thanx ahead of time and laterz. > > -Smillie, IMP > MAximum Carnage > Carnage.mudsrus.com 6669 > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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