I just put the BLOCK skill from Dibrova on the Dibrova web page for you... http://dibrova.betterbox.net/~dibrova/ Look under "Code Snippets". On Dibrova, we actually have a couple skills that do the same thing (just different messages). That's typically the only different between parry, block, dodge... Anyway, this is just BLOCK since that's what you mentioned. -C Beau Perrizo wrote: > Hello, > I am fairly new to coding and my C++ experience is zero. I do have some > idea of how to use it but I'm afraid my knowledge is fairly limited. I wanted > to know if anyone could tell me how I would go about adding a skill which a > player could use to block attacks. My basic idea is to have the skill work > like second attack or third attack (the better you are the higher the chance > you'll get your extra hit) but instead of hitting, block hits so that a > message is displayed and the character suffers no damage. I have seen this on > some MUDs in the form of parry, block, and dodge skills. If it is relevant or > helps any I am currently running Circlemud 3.0 bpl11 in a Win95 Dos shell. My > version is rather heavily modified skillwise at this point and so most patches > aren't going to work. I will greatly appreciate any kind of help. > > Thanks, > Turgantarganath > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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