Ok, from your code snippet, you are only dispelling the 'sanctuary only' on a target. The problem that you are having to dispel 'sanctuary' on a mob is that if they are set with AFF_SANCTUARY in the mob file, you cannot dispel this through the standard spell system. The system looks for SPELL_SANCTUARY on the target and removes the accompanying affect. Basically, if the spell wasn't "cast" on the target then you won't be able to dispel it using this method. If you want to make a realistic 'dispel magic' spell, then you will have to create a 'manual' spell as shown in spells.c. This dispel magic spell should look at the affects of the target and remove them, just like the wizard command 'unaffect'. Take a look at the code in act.wizard.c for this. Rick -----Original Message----- From: Jan T. Pedersen <superjan@get2net.dk> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Tuesday, February 09, 1999 2:24 PM Subject: dispel magic - the code >this is my code in magic.c > >under: void mag_unaffects > >case SPELL_DISPEL_MAGIC: > spell = SPELL_SANCTUARY; > to_vict = "Your sanctuary got dispelled!."; > break; +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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