At 06:27 PM 02/10/1999 -0500, you wrote: > If you are going to >bother to put vampires in your MUD, do it right, make sunlight hurt them, Already does. >make them need to feed, Finishing this implementation today. > put in some kind of power hirearchy that may be >more important than leveling. Will work on it this week. > Make it INTERESTING, not mundane! That's what I'm trying to do with Vampires and Werewolves ... Most new classes and races I see implemented in other muds does not bring anything NEW to the mud. Expecialy new chalenges. That's what I'm trying to do with CLASS_VAMPIRE and CLASS_WEREWOLF ... My Vampire, when hit by sunlight, looses up to 10% of it's HP. During the night, it recovers it's HP at (gain * 2). It can feel the night approching, as well as sunset. It will be able to go through locked door using it's smoke form (and won't want to be hit by a magic weapon while in that form :-)). It get BLINDNESS when in ROOM_HOLY. A lot of things of that sort. Well, at least I think it will be interesting ... []s -- Rodrigo Barbosa <rpedroso@inatel.br> "Born to be wild !" +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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