System Administrator wrote: > > DG Scripts are a very cool and nice addition to CircleMud's. But when > useing the command 'command' you get all the mob-command set you can use > within scripts. Has anyone made a way to remove these as it is confusing > to new players. I added a trust system which utilised flags for commands and groups of commands. One of the bonuses of this system was that any commands with a flag wouldn't be displayed to a player without the flag in question, so therefore no script commands =) This is just one way of doing it which fitted in with some of my existing code. -> ben +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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