Go into structs.h, find struct player_special_data_saved { change one of the sparex variables to qtokens. Go into utils.h, find GET_GOLD add a new macro like #define GET_TOKENS(ch) ((ch)->player_specials->saved.qtokens)) Then go thru the code and add support for your new qtokens, like in do_stat_character, do_score. And then the rest of what you want your qtokens to do. Rick -----Original Message----- From: None <bscroggins@MEV.NET> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Monday, February 15, 1999 12:38 AM Subject: Quest tokens >Hello > > Quest tokens I mean like .. gold ... well .. sorda. ... like I though >about doing quests .. doesn't seem too hard .... > >i'd flag things !quest or something and my offical 'Quest Master' sees that >you have it, gets all happy and gives you x amount of quest tokens for >bringing that item back. so I want to put Quest tokens into my game ... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST