*snip* > save_char(vict, NOWHERE); > build_player_index(); *snip* I'm guessing from that build_player_index(), that you're using some sort of ASCII pfiles. I'm going to further guess that when you login, it uses the filename for the player to get the login information. Hypothetically: New character 'Joe' (pfile joe.player is created). Joe logs in. Joe's name is changed to Bob. Now, inside joe.player, it says Name: Bob instead of Joe. Next login, you type 'Bob' and it searches for a bob.player file. ... So if you use individual files for each player, I think you need to make sure the filename is changing. If that's the case. Hypothetically. -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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