>...how will/should the future worldbuilders at >my mud work? On our mud, we have a playing port (which runs the live game that players log onto) and a building port (where our world builders work using an online editor). Once their world is built, tested, and approved, we copy the files over onto the "real" mud and reboot that mud. So work can continue while the game is in progress. Just run two ports. Else, if your creators are adept enough at building offline, then just make your reviews and edits before replacing/adding files to the live mud. ... hope that helps ---- Check out Age of War's new home page! http://www.ageofwar.org/ Donna Lee Dom @-,-`-,-`--- | No matter how far you've lyramia@intrepid.net | gone down the wrong road, http://www.intrepid.net/~lyramia/ | turn back. | -Turkish proverb +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST