i have implemented a dark_description. it was really easy. how it works is if the room is without light and the player cant see, then they dont get a description at all(ie You cant see diddly) if the room is flagged dark, and they have a light, they get the dark description.(also i'm going to make it if the light strength in the room is only a certain number vs the size of the room) if they have a light and the room is not flagged dark, then they get the regular old room description. Ryan Dean wrote: > > I was thinking about this- have a room description that can be different > depending on the position you are in or if you are drunk etc, the quality > of your light, you name it! > > I know it would be hard but it is just an idea, tell me what you think. > > Ryan > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ -- Weather forecast for today: Sunny & Mild Weather forecast for tomorrow : Sunny & Mild www.giftsgalore.com : www.longboys.net telnet://undying.longboys.net:4000 http://undying.longboys.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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