I forgot to add this, You can also control the chance of running into a roaming mob by how you assign the exits from a staging area(s). 2 of the 4 goblin staging area exits might point to the room just before the Treasure room (see the original post for the complete example). This means that any goblin leaving the staging area will have roughly a 50% chance to go just out side the treasure room. Thus you can make it more likely to find roamers around important or normally busy/heavily guarded areas and less likely around remote, offensive (waste pits, clean water) areas. Again, let me know if you have done this and what you have found to work. Jeff colledjl@davesworld.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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