Only semi-related, I just put a card game ("The Art of War") on the Dibrova web site. Go to the main page (http://dibrova.betterbox.net/~dibrova/) and click on "Code Snippets". You could re-tool the function there to do a slot machine pretty easilly. You'd just change the card suits/number to be slot machine symbols and then add some tables for winning combinations. -C -----Original Message----- From: Angus Mezick <amezick@EDGIL.COM> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Friday, February 19, 1999 9:23 AM Subject: Re: Slot machine >Nope, sound like a good beginners project. Steal the ATM spec_proc >code, change the commands to have something like "pull" and do some >random number stuff. each "pull" removes some cash or other such >thing from the char. >--Angus > > > > >Hi on alot of ROM muds i have played i have seen slot machines >where you can win training sessions and gold and all sorts of >stuff, i was wondering if there is one for Circle, thanks :) > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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