Something I noticed was on alot of muds, the 'wait_state' is in overactive use.. if you kick/bash/backstab.. most combat skills, some really powerful spells even have wait_states! This is important, so that way no one can say, pull off a zillion powerful attacks, etc. But, I thought about that for a second.. wait state is associated with the descriptor.. If I can refresh the descriptor, I can immediately have at it! So, just on a hunch, I created a command with an incredibly long wait-state, and started fighting something, using the skill. Just previous to attacking, I connected to the mud on another window, typed in my name and password, and... when I started my skill, I immediately logged in on the other window, logging my 'wait'ed character off, and jumping in with a nice fresh copy. I suppose if I was very bored, I could pretty easily fix up a client so it would open up say, 10 windows at a time, and each time I used a command I knew would pause me, it would switch to a new one (and of course, reconnect the old one, just waiting for the return on the password...) ... and basically be able to use bash/cast/backstab/etc as fast as I could... Is this just something in my mud (bpl11) or, does that exist in all current versions? I'm pretty sure i'm one of the few people that thought of it :) Also thought up a fix, which will be implemented moderately soon... something more realistic then wait states.. have it so certain groups of skills have different blocking ablities. So, if you do skill # 153, you can't do it again, until that wait state for _that_ skill is up. And, lets say skill #153 is something like 'roundhouse spinning kick'. Well, you can't trip someone till you've recovered your balance, so, say you have the trip skill, well, roundhouse blocks it as well.. but, you can still bash.. just crash into them or something. I guess you could get really complicated, but I've been butting heads with an imp who doesn't like the idea that 'circle around' (or, an in combat backstab) should have a wait state, because it makes the person using it too easy to kill then.. they can't flee.. whereas now, this circle skill is ultra powerful... and so on. Anyway, This a bug, or what? PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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