have you considered pre-lag (read: casting times)? one of the fun projects we've been working on in our bang-around mud. as the command they are waiting for is stored in the same structure the wait state is stored in, your trick should cancel the command as well. at least, that's how we did it. i'll need to try your trick to see what happens, but that'd just about eliminate any advantage a player would get from knowing about it. another neat advantage of casting times is the possibility of being interrupted, like if you get hit while casting a spell. you could cancel the spell, and the wait state, if someone got hit in combat while trying to do something. or, for more complication, make a concentration skill, or use the skill in the spell, to avoid having your spell disrupted. just some random thoughts :) richard ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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