Where are these documents you read about dg_scripts? I've got them on my mud and still dont really know what they are. Maximum Carnage wrote: > Ok so I recently added DGscripts to my mud an figured I had to write acouple > of these myself so that I was fairly familiar with them and the builders had > something to look at. The trigger which I'm gonna clip in here basically is > sappose to load a mob and force it kick the butt of who ever picks up this > key, which it does just that. Now the problem is, this always happens when > someone gets the key. Is there anyway to add something to the script or > maybe even add some code so that the key can make sure it only does the > script when its in a certain room? my thinking here is like what if someone > donates this key and someone unsuspecting picks it up? I'd really only like > it to happen in the room the key loads up in and I didn't read anything in > the DG documentation about checking room numbers so... U know. Oh wellz, > heres the trigger and thanx in advance. Laterz. > > Smillie, IMP > Maximum Carnage > carnage.mudsrus.com 6669 > > #8100 > Key 8113 Trigger~ > 1 g 100 > ~ > oload mob 8111 > oecho A Commander yells, 'Hay where the hell are you going with that key!' > oforce commander kill %actor.name% > ~ > > Side Notes on this: > - Mob 8111 is the commander who will attack > - Also this key is kept in room 8185 when its not floating around in > someones inventory. > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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