On Fri, 26 Feb 1999, Jourge Bush wrote: >You all should know that the first value of a weapon is an adder to the >hitroll but for some reason that is not added when the item is worn. It's not. >Actually no attempt to do anything ever happens. I think its just a >thing left out. It was. >I dunno I figured someone would have cought it or reported it to the list >or something but I found no trace in the archive. But it is something that >should be fixed in pl15 or 4.0 what ever is next... For those of you who >don't know how to fix or are new to c just put in a check in the wear >function to add value 0 to the hitroll but don't forget to subtract when >you're removing the eq. The original Diku 'stat' command calls the object value 0 the 'ToHit' for weapons (Diku/act.wizard.c, line 485), but it never actually uses it. CircleMUD does fix that oversight in 'stat', but OasisOLC still contains the 'ToHit' for the field, probably for Diku compatibility. -- George Greer greerga@circlemud.org http://www.van.m-l.org/CircleMUD/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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