Also, if you're using that oasiswin95 package, you have to add the following thing in: diff -u stk/db.c indexclose/db.c --- stk/db.c Mon Dec 29 18:05:07 1997 +++ indexclose/db.c Tue Feb 17 18:02:05 1998 @@ -565,7 +565,7 @@ qsort(help_table, top_of_helpt, sizeof(struct help_index_element), hsort); top_of_helpt--; } - + fclose(index); } Basically, if you dont know what a patch file is yet, add the "fclose(index);" line to db.c around line 565 or so...search for the qsort line. NB: To Brandon Brown (the guy writing the NewbieFAQ) ---> Maybe add this patch file in there for the "newindex/index" bug question? > When you first get CircleMUD, there are no objects in zone 12. Thus, when > you edit objects and save them, an object file is created, but they aren't > brought into the game because they are not in the index file. Go into your > lib->world->obj directory and edit the file "index", you'll want to add a > line that says "12.obj" (no quotes). > > That should do ya. > > -B. > > *snip* > >SYSERR: Attempt to assign spec to non-existant obj #1206 > >SYSERR: Attempt to assign spec to non-existant obj #1207 > > > >When I go into OLC and create these objects and save OLC (using the oedit > >save command) it saves fine .. but ... when I go back into the MUD the > >objects aren't there?! > *snip* ----------------------------------------------------------------- Julian Buckley, 3rd Year Software Engineering Dept. Computer Science and Electrical Engineering, Univ. of Qld E-Mail: s348266@student.uq.edu.au Web Page: http://student.uq.edu.au/~s348266/index.html ----------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST