It has been posted many times. It's a simple matter of saving player objects versus prototypes. If you look at the obj_file_elem in structs.h, you'll see exactly what is saved when a player rents. When they come back into the game, the prototype is loaded first then the information in obj_file_elem is loaded replacing any values that were saved. If you want to 'restring' objects for players, you'll have to put the strings into the obj_file_elem and change the code in objsave.c to support these. Rick -----Original Message----- From: QA Developer <developer@csgmail.artisoft.com> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Tuesday, March 02, 1999 8:08 AM Subject: [NEWBIE][CODE] Object manipulation and modification >I am looking for a method to modify an objects name, long description, >short description for >a specific instance of an object. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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