It has been posted many times. It's a simple matter of saving player
objects versus prototypes. If you look at the obj_file_elem in structs.h,
you'll see exactly what is saved when a player rents. When they come back
into the game, the prototype is loaded first then the information in
obj_file_elem is loaded replacing any values that were saved. If you want
to 'restring' objects for players, you'll have to put the strings into the
obj_file_elem and change the code in objsave.c to support these.
Rick
-----Original Message-----
From: QA Developer <developer@csgmail.artisoft.com>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Tuesday, March 02, 1999 8:08 AM
Subject: [NEWBIE][CODE] Object manipulation and modification
>I am looking for a method to modify an objects name, long description,
>short description for
>a specific instance of an object.
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