Andrew Ritchie wrote: > For a one-thread-per-player-system, wouldn't you have to make > sure that > global variables aren't being accessed at the same time by two or more > different threads? Java provides synchronized() to handle this for you. -smw +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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