Re: Languages

From: Stefan Wasilewski (smw@triton-network.com)
Date: 03/05/99


Andrew Ritchie wrote:
> For a one-thread-per-player-system, wouldn't you have to make
> sure that
> global variables aren't being accessed at the same time by two or more
> different threads?


Java provides synchronized() to handle this for you.

-smw


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