On Fri, 5 Mar 1999 14:35:40 George wrote: >On Fri, 5 Mar 1999, John Hines wrote: > >> Well to be truthful...What's wrong with sticking to >> a good plan? >> >> I have yet to experience any troubles with C even >> though people will tell you as fast as they can the >> limitations of C. Then again what do I know... > > My biggest complaint with C++ is the gratuitous > random variable placement in the middle of a > function. That becomes more an issue of not doing it > (and preventing others from doing it) than a language > problem though. I do C++ all day at work, and I just want to say: stick to C! > Feels like BASIC all over again with variables just > "popping" up here and there. Ironically, this is one of the few C++ things I really like - especially useful when you want to do a for loop, as all those index variables clutter the rest of the declarations. And actually, you should make every effort to not declare a variable until you absolutely have to, as C++ calls constructors whenever you do, even on standard datatypes, which has overhead associated with it. The only other thing I really like about C++ is dynamic memory allocation. As for Java, here's some comments a friend of mine made (not all of them relevent to a mud...): 1.Byte-code: Java's byte code specification is rediculous. What should have been built was a sort of "universal assembley" that could, if needed, be assembled. Instead we have a byte-code that is guaranteed to be slow and difficult to port, because of purported "security" issues (which only arise on MS-Windows machines). 2.Built-in: Java's built-in functions are obtuse and random. No attempt was made to make modern visual programming easy or even "probable". Just dragging an image requires you to implement a double-buffer class (or worse, find one). Thread management requires you to manage time-slices yourself. No multiprocessing is even implied. Event handling consists of a bizarre series of derived classes which export interfaces that are called by a main module which performs a message handling loop. And that's the easy part. 3.The 90's: The complete lack of attention to modern programming requirements was phenomenal. Of what use is "Circle()"? Java's built-in graphics methods are good for rendering Pong, and that's about it. However actually implementing Pong in Java is a difficult task that only experienced programmers should undertake. Worse yet, the language variations are just enough so that porting my C++ is a pain, but not enough to make the language even a smidgeon easier than C++. 4.Libraries: Who is deciding what "low-level" libraries are important to distribute with the basic Java interpreter? Is there a 3D modeling library? Is there a serial communications library? Joystick functions? Can I develop a proprietary library compiled for use on multiple platforms and integrate it seamlessly into Java? Or must I compile an Active-X extension, a "shared.lib" and an X-Object ? 5.Cross Platform: My Borland Code doesn't compile in Microsoft's J++, and neither import into Visual Cafe at all. The compiled version executes differently in every browser and on every machine. It crashes on Mac Netscape. What was the point? I was better off building the whole thing in something like "CodeWarrior". Angelfire for your free web-based e-mail. http://www.angelfire.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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