OK, I've been beating my head against this stupid wall for a few days, and I can't figure out a damn thing wrong. I wrote a little C prog to make a 10 by 10 by 10 set of rooms. No way I'm gonna make 1,000 rooms! :) Anyway, I plugged them into my test MUDs world files(this is rooms 1000-1999) and booted up. Bam! Got errors, program exits. I took out the exit(1)s to see if I could get more log information, but this is all I got... I have DG scripts patched in, and the same trigger is showing up in all the rooms(It's supposed to, just letting you know why there was a 'T 1000' at the bottom). Anyway, I've included the log below, and underneath that is the first 2 rooms of the zone... Can anyone see anything wrong? I don't understand why its logging room #-1 as none exists... This is really becoming annoying, and if anyone can help me figure out whats wrong, I'd appreciate it. If I have to go through and make 1000 rooms, my hand will be dead... Thanks, -Phillip Mar 06 09:34:09 :: Quick boot mode -- rent check supressed. Mar 06 09:34:09 :: Using lib as data directory. Mar 06 09:34:09 :: Running game on port 4000. Mar 06 09:34:09 :: Finding player limit. Mar 06 09:34:09 :: Opening mother connection. Mar 06 09:34:09 :: Max players set to 30 Mar 06 09:34:10 :: Binding to all IP interfaces on this host. Mar 06 09:34:10 :: Boot db -- BEGIN. Mar 06 09:34:10 :: Resetting the game time: Mar 06 09:34:10 :: Current Gametime: 23H 33D 7M 252Y. Mar 06 09:34:10 :: Loading External Configuration Mar 06 09:34:10 :: Reading news, credits, help, bground, info & motds. Mar 06 09:34:10 :: Loading zone table. Mar 06 09:34:10 :: 101 zones, 2828 bytes. Mar 06 09:34:11 :: Loading triggers and generating index. Mar 06 09:34:11 :: Loading rooms. Mar 06 09:34:12 :: 1472 rooms, 105984 bytes. Mar 06 09:34:12 :: SYSERR: Format error, room #-1, direction D4 Mar 06 09:34:12 :: SYSERR: Format error in room #1000 (expecting D/E/S) #1000 Borg Cube, Grid 0, Unimatrix 0, Tertiary Adjunct 0~ All around you are Borg drones. Some are regenerating, whilst others are interfacing with computer consoles. High pitched buzzing noises indicate the presence of some type of repair drone nearby, as you see sparks flying nearby. You see the corridor continue in every direction. ~ 10 dg 0 D0 You see the Borg Cube stretch on for what seems like miles. ~ 0 -1 1001 D1 You see the Borg Cube stretch on for what seems like miles. ~ 0 -1 1010 D4 You see the Borg Cube stretch on for what seems like miles. ~ 0 -1 1100 S T 1000 #1001 Borg Cube, Grid 0, Unimatrix 1, Tertiary Adjunct 0~ Pale green light plays on your face as you walk by what looks like the Borg equivalent of an ODN relay. Metal conduits run along the length of the corridor, which continues in all directions. ~ 10 dg 0 D0 You see the Borg Cube stretch on for what seems like miles. ~ 0 -1 1002 D1 You see the Borg Cube stretch on for what seems like miles. ~ 0 -1 1011 D2 You see the Borg Cube stretch on for what seems like miles. ~ 0 -1 1000 D4 You see the Borg Cube stretch on for what seems like miles. ~ 0 -1 1101 S T 1000 And so on and so on, down to #1099. I'm stumped :P Phillip Ames | Implementor of Apocalypse MUD kirk47@juno.com | telnet://oberon.krans.com:1701 ICQ: 8778335 | AOL IM: Grathol http://members.xoom.com/Gowron/index.html ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST