[BUILDING] Format error in world files?

From: Phillip A Ames (kirk47@juno.com)
Date: 03/06/99


OK, I've been beating my head against this stupid wall for a few days,
and I can't figure out a damn thing wrong.  I wrote a little C prog to
make a 10 by 10 by 10 set of rooms.  No way I'm gonna make 1,000 rooms!
:)  Anyway, I plugged them into my test MUDs world files(this is rooms
1000-1999) and booted up.  Bam! Got errors, program exits.  I took out
the exit(1)s to see if I could get more log information, but this is all
I got...  I have DG scripts patched in, and the same trigger is showing
up in all the rooms(It's supposed to, just letting you know why there was
a 'T 1000' at the bottom).  Anyway, I've included the log below, and
underneath that is the first 2 rooms of the zone...  Can anyone see
anything wrong?  I don't understand why its logging room #-1 as none
exists...  This is really becoming annoying, and if anyone can help me
figure out whats wrong, I'd appreciate it. If I have to go through and
make 1000 rooms, my hand will be dead...  Thanks,

-Phillip


Mar 06 09:34:09 :: Quick boot mode -- rent check supressed.
Mar 06 09:34:09 :: Using lib as data directory.
Mar 06 09:34:09 :: Running game on port 4000.
Mar 06 09:34:09 :: Finding player limit.
Mar 06 09:34:09 :: Opening mother connection.
Mar 06 09:34:09 :: Max players set to 30
Mar 06 09:34:10 :: Binding to all IP interfaces on this host.
Mar 06 09:34:10 :: Boot db -- BEGIN.
Mar 06 09:34:10 :: Resetting the game time:
Mar 06 09:34:10 ::    Current Gametime: 23H 33D 7M 252Y.
Mar 06 09:34:10 :: Loading External Configuration
Mar 06 09:34:10 :: Reading news, credits, help, bground, info & motds.
Mar 06 09:34:10 :: Loading zone table.
Mar 06 09:34:10 ::    101 zones, 2828 bytes.
Mar 06 09:34:11 :: Loading triggers and generating index.
Mar 06 09:34:11 :: Loading rooms.
Mar 06 09:34:12 ::    1472 rooms, 105984 bytes.
Mar 06 09:34:12 :: SYSERR: Format error, room #-1, direction D4
Mar 06 09:34:12 :: SYSERR: Format error in room #1000 (expecting D/E/S)



#1000
Borg Cube, Grid 0, Unimatrix 0, Tertiary Adjunct 0~
   All around you are Borg drones.  Some are regenerating, whilst others
are interfacing with computer consoles.  High pitched buzzing noises
indicate the presence of some type of repair drone nearby, as you see
sparks flying nearby.  You see the corridor continue in every direction.

~
10 dg 0
D0
You see the Borg Cube stretch on for what seems like miles.
~
0 -1 1001
D1
You see the Borg Cube stretch on for what seems like miles.
~
0 -1 1010
D4
You see the Borg Cube stretch on for what seems like miles.
~
0 -1 1100
S
T 1000
#1001
Borg Cube, Grid 0, Unimatrix 1, Tertiary Adjunct 0~
   Pale green light plays on your face as you walk by what looks like the
Borg equivalent of an ODN relay.  Metal conduits run along the length of
the corridor, which continues in all directions.

~
10 dg 0
D0
You see the Borg Cube stretch on for what seems like miles.
~
0 -1 1002
D1
You see the Borg Cube stretch on for what seems like miles.
~
0 -1 1011
D2
You see the Borg Cube stretch on for what seems like miles.
~
0 -1 1000
D4
You see the Borg Cube stretch on for what seems like miles.
~
0 -1 1101
S
T 1000

And so on and so on, down to #1099.  I'm stumped :P

Phillip Ames    | Implementor of Apocalypse MUD
kirk47@juno.com | telnet://oberon.krans.com:1701
ICQ: 8778335    | AOL IM: Grathol
http://members.xoom.com/Gowron/index.html

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