At 07:05 PM 3/5/99 -0500, you wrote: >I guess I wasn't clear in my last post, what I was trying to do was find a way >so that the 'random' trigger will do basically the same thing. There is no >'%actor%' for 'random' however, so I don't know how I would find out who/if the >wielder is fighting or not. How about an '%owner%' variable that would be >whoever is holding/wielding/wearing the object? Or is there already something >like that which I haven't found? Pl7 has object "carried_by" and "worn_by" fields. >Oh, I've also had some strange things happen with wear/remove triggers... about >a minute or 2 after a person wears an object the remove trigger will activate >followed immediately with the wear trigger again. This has happened only with >the wear/remove trigger, a command trigger which is set to do the same thing >won't activate. The code that allows a wear/remove trigger to operate is only called in the wear/remove routines, so I can't explain what you're seeing here. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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