I'd create a separate function, maybe called affect_race() and call that
function in do_start and at the end of affect_total(). It might require
this function to be called in a couple other handler.c functions, but just
read the code and find out.
Rick
-----Original Message-----
From: Edward J Glamkowski <eglamkowski@angelfire.com>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Monday, March 08, 1999 6:58 AM
Subject: Re: [CODE] Race Attributes
>>
>>if (GET_RACE(ch) == RACE_DWARF)
>> SET_BIT(AFF_FLAGS(ch), AFF_INFRAVISION);
>
>Two pitfalls with this (though this is how I did it):
>1. If you have a dispel magic spell, you'll want to
>make sure it doesn't dispel any innate AFF flags.
>2. The immort unaffect command - same as #1.
>
>I just wrote a little function that I call after
>a dispel or unaffect that checks all innate abilities
>after a dispel or unaffect, and, if necessary, re-adds
>the AFF.
>I also threw in a check in do_advance to make sure
>they hadn't lost their innate affects at any point,
>and to log it if they had. Not terribly helpful for
>debugging, but it is just intended to be a first alert
>to a problem. No problems yet however :)
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