The stock char_to_store removes all eq and you have a remove_otrigger() in there that would cause that, which does happen when someone does a 'save' or autosave kicks in. Rick -----Original Message----- From: Mark A. Heilpern <heilpern@mindspring.com> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Monday, March 08, 1999 2:22 PM Subject: Re: dg questions II >>Ahh... actually we figured out why it was doing that... it seems the trigger >>gets >>set off each time the mud autosaves or the person types 'save'. Any ideas on >>that? > >I'll agree that it shouldn't happen just because of a player doing a save. >Is both >the remove AND wear triggers being performed? If so, it's my guess that >your mud >has players remove everything prior to a save, and wear it all after the >save. If this >is normal CircleMUD behavior, I'll work around this little faux paux. If >it's not normal >CircleMUD behavior, I'll leave the (relatively trivial) fix an exercise to >the reader. >Anyone care to comment on it's "normalcy" before I test it myself? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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