You mention that it saves, but you don't mention it being loaded. The ego must be parsed in db.c parse_object. If not, the ego's value will never come into the game. Note that you do NOT have to add ego to the object_file_elem in structs.h since this is normally a value that doesn't change. Rick -----Original Message----- From: Jeramy Singleton <XsCaPe4Me@aol.com> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Thursday, March 18, 1999 11:19 AM Subject: [OLC] Flag saves but doesn't load >Okay I've added a thing to my objects called an ego. All that is is if the >players level isn't as high as the objs level then i won't let them wield it. >Thing is it saves the ego to the obj file, but when the world reboots it >resets to 0. But when i check the obj file the objs ego is still there. Anyone >know what im doing wrong? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST