On Tue, 23 Mar 1999, Jiri Bajer student wrote: >My problem is: I'm merely newbie coder, so I need more time to debug >my parts of code. So I'd like to run a testing mud at home, but my HW >is too poor (386DX, 4MB RAM, 40MB HDD without network connection B-( ) >to run a UNIX on. People run Linux on 386/16's with 2 MB of RAM. With a 40 MB hard drive you'll have room for the system, compiler, and sourcee code at most. >So I got a (maybe heretic) idea: change some communication macros and >functions to use printf() and scanf() instead of network operations and >allow only one player to be connected. Loopback networking will work just fine. (IP=127.0.0.1) >Hmm. Easily said, but: Did anyone try to do it? All I need is to log >with Imp character and test my additions to current code. (Now I'm >using Borland C++ 3.1 - Dos only version). All advices would be >welcome, thanx a lot. Theoretically, you could make CircleMUD accept connections from the terminal you used to run it with very little changes. Fudge it so file descriptor 0 connections, but it'll be easier for loopback networking, which the OS provides. -- George Greer | Shirak's CircleMUD for Windows help greerga@circlemud.org | http://www.connect.ab.ca/~rbmstrk/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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