On Wed, 24 Mar 1999, Marie Winter wrote: >Do you find you have any type of lag after you save internally? On my mud we >had this problem with medit and oedit using bpl14 and oasis1.6, it stopped >coding production on it for two months before we found the cause. We finally >rebuilt the mud from stock again only to find we had the same problem. Problem is it has to rebuild the entire array when a change is made. Could be fixed by using a linked list world instead. Most feasibly fixed by not rewriting the entire world, but just what needs moved when something is saved. See the OasisOLC 2 snapshots for how that can be done. http://www.circlemud.org/~greerga/ -- George Greer | The OasisOLC Maintenance Effort greerga@circlemud.org | http://developer.circlemud.org/OasisOLC/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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