So far everyone has thought that I can not distinguish which statement is within each "if". I do. In plain text: 1. If the attack is by someting other than a weapon send the skill message OR 2a. if victim is dead or damage is 0 (miss) and if there is no skill message send damage message or 2b. send damage message now tell me why someone would want an if statement to: a. send damage message or b. send damage message Why not just send damage message and get rid of the if??? My guess is, there use to be another part to the section, which got removed, leaving it the way it is. Eric Helvey wrote: > > Classic parser "dangling else" problem. You're just having difficulty > parsing the code. > > if (!IS_WEAPON(attacktype)) > skill_message(dam, ch, victim, attacktype); > else { > if (GET_POS(victim) == POS_DEAD || dam == 0) { > if (!skill_message(dam, ch, victim, attacktype)) { //<==== add this { > dam_message(dam, ch, victim, attacktype); > } //<=== and this } and it should all become clear. > } else { > dam_message(dam, ch, victim, attacktype); > } > } > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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