On Tue, 30 Mar 1999, Michael Lemler wrote:
> With Circle 3.0 pl 14, are there any currently known wierd conditions
>in the system that cause the individual mobs to corrupt (pointers
>pointing off into odd areas of the stack, etc). OasisOLC version
>OasisOLCv1.6b-bpl14 has been added also.
None known.
free(mob_proto); usually crashes the MUD immediately on memory problems.
Yes, that will crash eventually, but if it's immediately on that call that
usually indicates malloc memory corruption.
--
George Greer | Death's Gate Scripts
greerga@circlemud.org | http://www.mindspring.com/~heilpern/dg_scripts/
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