> I'm trying to remove all items from a container (its a ITEM_WEAPON) but that
> doesn't matter really... player can't do remove obj from weapon... its only
> internal, I'm hiding objects inside the weapons contains...
>
> I know there is a way to do this easily, but I just haven't figured it out
> yet, could someone direct me on the right path to removing all objects from
> a container (without knowing what objects are in there, so a loop I mean =)
>
struct obj_data *secondary,*tertiary;
struct obj_data *obj=GET_EQ(ch,WEAR_WIELD);
if(!obj) {
send_to_char("You don't see that here.\r\n",ch);
return;
}
if(!(secondary=obj->contains)) {
send_to_char("Nothing in there.\r\n",ch);
return;
}
while(secondary) {
tertiary=secondary->next_content;
obj_from_obj(secondary);
obj_to_char(secondary,ch);
sprintf(buf,"You get a %s from the %s.\r\n",
secondary->short_description,
obj->short_description);
send_to_char(buf,ch);
secondary=tertiary;
}
send_to_char(OK,ch);
Don't forget some objects may have no short descriptions,
and other checks of that sort, but that ought to get you going.
PjD
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