> Any ideas how to fix them? (especially the second one) > In order to get around alot of the eq-duping bugs and nearly everything else, I have players save immediately following dying (wiping eq, and saving stats, etc). This usually works pretty well. Also, I don't normally allow people to 'escape' from being hit/killed/attacked during battle if they're linkdead. It is painful if you're on a slow/spotty connection, but lets face it, if you're having problems recieving text at a rate so far less than any 300 baud modem can handle - you probably shouldn't be playing an interactive online game. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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