Well the approach I took, when I was messing around with this, was to create a zone variable called climate. Then you define different types such as arid, tropical, arctic, etc. And in the weather code you have when ever it calls for specific weeather pattern, like rain/snow, just have it run a switch(cliamte_var) and run through your different climates. This may be a hard way of doing it, but was the easiest to think of in about 30 minutes. Any further questions, etc just send to me directly. Chris Powell darkness@ageofwar.org >I want to create a real life weather system in my game. I'm wondering how I >can code it so that in the desert it doesn't rain as much as in the >rainforest, and when you move from room to room the weather doesn't change - >like from sun to snow. Coding is not a problem for me, but I'm just not sure >*how* to code/implement it. > >Anyone give me some pointers? > >Cheers, >Andrew. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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