The player host saving fix is simple. If you carefully examine how the
code works you will note that ch->player_specials->host is never changed.
That is, while ch->desc->host changes to reflect the current login site of
the player, it is never str_dup()'d over to ch->player_specials ... which
is where save_char looks for the player host.
Fixing the code there is trivial.
.-----------------------------------.
| Arioch |
| The Fractal Dimension |
| telnet://oberon.krans.com:4096 |
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