The player host saving fix is simple. If you carefully examine how the code works you will note that ch->player_specials->host is never changed. That is, while ch->desc->host changes to reflect the current login site of the player, it is never str_dup()'d over to ch->player_specials ... which is where save_char looks for the player host. Fixing the code there is trivial. .-----------------------------------. | Arioch | | The Fractal Dimension | | telnet://oberon.krans.com:4096 | '-----------------------------------' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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