When I installed ASCII Pfiles into my MUD, I ran into errors with various sections of code due to the fact that the character structure was not being CREATE'd or clear_char()'d. Now I went into load_char() and added this: if (ch == NULL) { CREATE(ch, struct char_data, 1); clear_char(ch); CREATE(ch->player_specials, struct player_special_data, 1); /* I think */ } In theory, it would allocate memory if necessary, in actuality, it does not. load_char() goes through and does a successful return, but once I'm back in the calling function (do_last, for example), the char_data structure has been NULL'd again. Is there a way I can make the if() check inside load_char() work as kind of a blanket check? I just found it odd that the allocated memory would vanish at the end of the function. -K. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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