Hey, all I have just added the DG_6_to_7.Patch for dg_scripts to my Circle30bpl15 MUD, and I have traced an issue to this problem. DG_Scripts added this line to the equip mob area of reset_zone in db.c: +++ case 'E': /* object to equipment list */ if (!mob) { ZONE_ERROR("trying to equip non-existant mob, command disabled"); ZCMD.command = '*'; break; } if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) && mob_load && (number(1, 100) <= ZCMD.arg4)) { if (ZCMD.arg3 < 0 || ZCMD.arg3 >= NUM_WEARS) { ZONE_ERROR("invalid equipment pos number"); } else { obj = read_object(ZCMD.arg1, REAL); + IN_ROOM(obj) = IN_ROOM(mob); load_otrigger(obj); if (wear_otrigger(obj, mob, ZCMD.arg3)) equip_char(mob, obj, ZCMD.arg3); else obj_to_char(obj, mob); tobj = obj; last_cmd = 1; } } else last_cmd = 0; tmob = NULL; break; +++ This then triggers this error in equip_char in handler.c: if (obj->in_room != NOWHERE) { log("SYSERR: EQUIP: Obj is in_room when equip."); return; } So now I get thousands of those error messages and also I assume my mobs are not equiped. Here's what I did to fix this. I just comented out this in db.c and the error codes go away. /* IN_ROOM(obj) = IN_ROOM(mob); */ So, of course, my issue then is this. Why is the code in there? Do I need it? By commenting it out, is this going to affect other areas I have not seen yet? Thanks, -p +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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