First off...the only reason I read this email was because it looked interestnig - I thought you were discussing a MUD running with no lib files... :shrug: I know, I know... how? I asked the same thing - it's why I opened the email instead of marking it for deletion. Secondly - just for terms sake, it's "stock" MUDs that have the "Circlemud world files or mobs or objects". And there's more than enough of them out there, why not try mudconnect.com, search for a CircleMUD with a 0% stock world. This mailing list is more or less for the discussion of the development and coding of CircleMUDs - not for locating or discussing different individual ones. Thirdly - I really have to object to the recent recruiting attempts on this list. If you're on the list, and if you're running a MUD - how in the world can you be needing somebody to code? If you're running a MUD and can't code it - go to the nearest bookstore, pick up a book on C, and read. You're never going to get anywhere getting somebody else to do the hard work for you. --- B. Brown WebMaster, CircleMUD WTFaq <-- update coming. http://developer.circlemud.org/docs/wtfaq/ << Hi, Is their a mud that is bast on circlemud but does not have any of the sample world objects or mobs? I would like to play one like that. I am all so looking for builders and coders please email me if you want to code for my mud. bye >> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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